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Writing what can’t be shot

April 12, 2006 Charlie, Dead Projects, QandA, Words on the page

questionmarkI was wondering what your thoughts are about occasionally adding exposition into action lines, when it can’t be explicitly shown on screen.

For example:

The room bursts out in laughter, which quickly turns into applause. A few EXECS standing at the back of the room smile to each other, and nod their heads in amusement. The publishing wunderkind, #29 on Forbes’ Top 30 under 30, has done it again! The pleased crowd begins to disperse.

Since this information isn’t actually going to be shown to the audience in the scene, is it bad form to add it in? Or is it helpful in giving the reader a quick sense of the character and making the action lines a little less dry?

— Isaac Aptaker

Your specific example probably wouldn’t be to my taste. Once you have the people in the room smile, laugh, applaud and nod, it’s hard to justify another line to underscore the point again.

But in general, yes. Used judiciously, these for-the-reader-only snippets are fine. I often find myself using them when introducing an important character for the first time.

From Charlie and the Chocolate Factory:

Mother Bucket is an ever-exhausted woman in her late 30’s, run ragged from taking care of Charlie and the four invalid grandparents. Many nights, she’s too tired to worry, and too worried to sleep.

From Barbarella:

FINNEA (29) comes up to Barbarella at the podium, and hugs her in a sisterly but somewhat obvious manner, as if trying to share her spotlight.

While Barbarella could be compared to the wildflowers she paints -- joyful, open and a bit scattered -- Finnea is like a cultivated rose. She’s very beautiful but very focused. And one suspects there are thorns to protect her.

Nothing in these descriptions is directly cinematic, but it gives the reader (and the director, and the actor) a much better idea of the intention. Just make sure that you’re never confusing these blips of exposition with real character work. Movies are about what characters do and say, not who they were before the story started.

Things that get caught in the spam filter

April 9, 2006 QandA

The new version of WordPress has Akismet spam filtering, which does a remarkably good job weeding out spam comments. Occasionally, it flags something that is so tantalizing that it really should be shared with the world:

Dear sirs.
It is my pleasure to inform you that I have written a sexual screenwriting ,(It is about a widow that she desirs to have a sex with her neighbour’s son and finally she successes..).
If you deal this kind of screenwriting please contact to me or introduce sites & agencies that deal sexual screenwriting or how I can sell my screenwriting.
I am waiting for your kind anwer.

I don’t know where to begin.

Of course grammar matters

April 6, 2006 QandA, Words on the page

questionmarkThere is a question I’d like to ask. Regarding grammar on screenplays, how important is it to film companies, producers, studios, etc. I was under the impression, grammar can’t be filmed, so ? Your thoughts.

— Frederick

I’m generally of the school that there are no dumb questions, but I think your question is dumb enough to merit front-page attention. It’s also functionally ungrammatical, which gives it a nice bonus for irony.

Of course grammar matters.

It’s bizarre and saddening that aspiring screenwriters will agonize about the perfect margins and the proper number of brads (two), without ever considering whether a question mark might be appropriate at the end of a question. Or inappropriate at the end of a vaguely declarative statement.

True, grammar can’t be filmed. But scripts are read by people, not cameras. And people deserve the best writing you can muster. That means matching your subjects and verbs, watching your tenses, and practicing careful punctuation.

Bear in mind: as grammarians go, I’m pretty lenient. English is not Latin, and many of the so-called mistakes are really just the opinions of stubborn jerks.

But wrong is wrong. And yes, it matters.

Your question was originally posted in the comments section of another entry. A helpful reader pointed you to my lengthy missive on professionalism, which unfortunately did not meet your needs:

It didn’t answer the question. It made a vague reference to presentation and professionalism. Which means, studios, producers will assume it’s great. This is really an annoying question because it puts people on the spot about their education, grammar is at all time low in America and no one wants to discuss it. I hope I’m not dropping a bomb here.[…] He was aiming for inspiration. Inspiration isn’t an answer.

If I ever start a line of subtly demoralizing t-shirts, I now have my first slogan: “Inspiration isn’t an answer.”

Cut-scenes do not a videogame make

March 24, 2006 Prince of Persia, Rant, Story and Plot

Screenwriter and videogame developer Jordan Mechner, who is writing the Prince of Persia movie I’m executive-producing, has a great opinion piece in the new Wired magazine. In it, he argues that videogame-makers need to stop trying to ape Hollywood blockbusters, and instead focus on creating playable stories:

In a movie, the story is what the characters do. In a game, the story is what the player does. The actions that count are the player’s. Better game storytelling doesn’t mean producing higher-quality cinematic cutscenes; it means constructing the game so that the most powerful and exciting moments of the story occur not in the cutscenes but during the gameplay itself.

You can see the whole article here.

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