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QandA

Does a screenwriter have to be well-read?

May 13, 2008 Adaptation, Resources

Based on my score in this list of 1001 important books, the answer is no.

I got 38.

Some disclaimers are in order. First, the list includes only fiction. If it included non-fiction, I’d score much higher. I only counted books I actually read — seeing the movie doesn’t count. The list makes some questionable choices (The Lord of the Rings trilogy counts as one book, while Alice in Wonderland/Through the Looking Glass is two), and some notable exceptions (Dune, anything by Faulkner ((I mistyped Faulkner’s name when doing a search. Unfortunately, I’d already credited myself for The Sound and the Fury.))). But there were enough titles that I recognized and hadn’t read to make me feel a bit ashamed.

The list comes from 1001 Books You Must Read Before You Die, a title that mixes death, forced labor and literature in a way that’s not particularly appealing. But I’m sure the editor explains his biases somewhere in the book.

By all means, share your score and criticisms in comments.

(Original link via Jason Kottke.)

Does a working writer keep improving?

May 7, 2008 QandA, Story and Plot, Writing Process

questionmarkI am a reasonably successful screenwriter. A working writer. I’ve sold two pilots, gotten a freelance episode of a high-quality one-hour drama, done some comic book gigs, and just sold a feature with myself attached to direct at a production budget of $3M.

Not A-list, or B-list, but maybe C-minus working my way up. I’m in my early thirties and have been at this a couple years.

My problem/question is: I feel like I have hit a wall with respect to my sense of story. I feel like most of my success has been gotten on a combination of ability-to-pitch, charisma and the ability to turn a phrase _inside_ a scene. But I have this real weakness when it comes to knowing what the right scenes are in the right order. Story. Plot. I can put two people in a room and have them riff in a pleasing and entertaining way and to the extent that my story supports this kind of loose, Kevin Smith-esque writing, I do well.

But I know that if I want my career to go to the next level, I need to improve my understanding of story and plot.

So I guess I have two questions…

1) Any ideas on how to do this on an intermediate/advanced-level? How can I go from a “B” understanding of story/plot to an “A” understanding of story/plot?

and

2) What are your thoughts on how to keep making breakthroughs in the quality of your work when you are at an intermediate/advanced level? Do you feel like you are constantly improving? How do you keep improving?

— Scott
Los Angeles

You’re already the envy of most of the readers of this site: you’re a working Hollywood writer. So congratulations, and don’t dismiss what you’ve accomplished. I’m happy to hear you attribute it your skills (pitching, wit) and not pure dumb luck. ((Luck accounts for a small but not unimportant part of success in screenwriting, or any career. Being ready to be lucky, and what you do with that good fortune, is a big part of how a career goes. I was lucky to get into my film school — I honestly didn’t know how competitive it was. I was lucky that Tim Burton happened to be looking for a project when Spielberg dropped off of Big Fish. And, of course, I was lucky to be born in an upper-middle class family in Colorado.))

So let me offer some good news. The stuff you’re not especially good at — story, structure, plot — can actually be learned. If you were writing in for advice about how to be funnier or more charismatic, I would have probably let your email sit in the growing folder of unanswerable questions, because those are pretty much inherent qualities.

My advice for you is to dedicate one day a week to disassembling good movies. Take existing films (and one-hour dramas) and break them down to cards. Think of yourself as an ordinary mechanic given the task of reverse-engineering a spaceship. Figure out what the pieces do, and why they were put together in that way.

Here are the questions you need to ask about each scene or sequence:

* As the audience, what am I expecting will happen next?
* What does the character want to do next?
* Is this a good moment to let the character achieve something, or knock him back?
* How long has it been since we checked in with other character and subplots?
* What would have happened if this scene had been cut? Or moved?

By asking these questions about other people’s movies, you can take some of the pressure off.

When it comes to your scripts, it might be worth writing something that’s deliberately outside of your comfort zone, a script that doesn’t let you rest on your scenework. Because to answer your second question, yes, I think you can keep making breakthroughs in your writing, but only by challenging your preconceived limitations.

I’m currently writing my first period movie, my first stage play, and my first stage musical. Part of the reason I’m enjoying them is because they scare the be-Zeus out of me. I’ve passed on some more obvious projects that I’m sure I could have written competently simply to stretch a little more.

Yes, I’m deeper in my career than you are. And my flitting from genre to genre has probably hurt me in some respects. ((Despite Big Fish, I rarely get sent the “big books” that sell out of New York. And it’s hard for me to set up a pricey original, because I don’t have a long track record in a specific genre.)) But a career isn’t one script, or ten, it’s the years of your life. You’re working. Your ability to turn clever phrases won’t go away. So you’re right to focus on the areas you think you can improve, if only to increase your confidence and enjoyment of the career you’ve chosen.

Secret history of the Kleinhardt Gambit

May 2, 2008 Charlie's Angels, Projects, QandA, Words on the page

questionmarkIn the second Charlie’s Angels, where did the phrase “Kleinhardt gambit” come from?

— Duane
Mount Pleasant

Duane is referring to this scene, near the end of the movie:

EXT. HIGH ROOF – NIGHT

Madison finds herself alone on a high, empty roof. Reeling, confused. A giant, blinking “LOS ANGELES” SIGN flashes.

A single telescope has been set up near the edge. Madison walks to it. Leans down to the eyepiece.

HER P.O.V.

On a distant rooftop, all of her gangster clients are being arrested by the F.B.I.

CLOSE ON MADISON

as she looks up from the eyepiece. Furious, but smiling. She speaks to the only ones who could be behind this:

MADISON

The Kleinhardt Gambit. Classic. Well done.

WIDEN TO REVEAL the Angels, approaching behind her.

NATALIE

Thanks.

SMASHCUT to a series of FAST FLASHBACKS:

MUSSO AND FRANK’S. SNAP ZOOM TO THE COAT CHECK ROOM. THE COAT CHECKER IS NATALIE, WITH BLACK HAIR AND SLINKY BLACK DRESS.

ROOSEVELT HOTEL, BATHROOM. THE HISPANIC DOORMAN QUICKLY RIPS OFF HIS LATEX FACE, REVEALING DYLAN.

(Those last three are separate scene numbers, by the way.)

Here, the “Kleinhardt Gambit” refers to the way the angels sent Madison’s buyers to the wrong rooftop through elaborate misdirection. The telescope is apparently not a key part of the gambit, but rather just to piss off Madison.

The action is pretty standard for Charlie’s Angels (or Mission: Impossible), so it makes sense that a fallen angel would recognize how she was duped, and would have a term for it. The term itself is completely invented, a ridiculous neologism. And believe me, there wasn’t a lot of deep thought going into it. The first combination of syllables that seemed reasonable got typed.

Science fiction does this constantly. What’s a flux capacitor? How did Kirk prevail in the un-winnable Kobayashi Maru? What are midi-chlorians, and how can we pretend we never heard of them?

Don’t be afraid to invent terms you think would exist in your fictional world. Done just right, jargon helps ground characters in their setting, much the way medical-ese makes you think those pretty people on TV could actually be doctors.

The six-hour scene

April 28, 2008 Writing Process

I spent the end of last week in Des Moines, where I had a trustees meeting for Drake University. It was also a good excuse for barricading myself in order to get some more pages written on my current project. (The thing I went to Maine to research.)

In How To Write a Scene, I explained my basic process for getting a scene on paper, which consists of looping it in my head, doing a “scribble version,” and then writing up the final thing. But like all workflows, there’s something a little best-case-scenario about the way I described it. So in the interest of myth-busting, I want to explain how some scenes are a lot more work.

(Note that I’m only promising to explain “how,” not explain “why.” After a decade doing this, I’m still sure not why some scenes are exponentially more difficult to write than others. Many times, you don’t see the monsters coming.)

In this case, it took six hours to get one scene written. And it wasn’t, on the surface, a particularly challenging scene: Two characters in a room, talking. A very clear in and out point, with the bookending scenes already written. But it was a beast to get on paper.

In general, when I reach a scene that seems unyielding, I’ll happily skip ahead to write another scene. ((Actors and directors generally have to shoot the scene listed on the schedule, whether it suits their mood or not. The writer, working independently, can check his inner barometer and determine which scene would be most fun to write. “Fun” being relative. At some point, all the easy scenes are finished, and it’s only the sight of the finish line that gets those last scenes written.)) But in this case, I knew I needed to crack this scene before writing any others, because it introduced a major character’s primary goal, his cri de coeur that would set the tone for much of the movie. That’s something you don’t get in an outline — the emotional drive. I needed to feel it in order to write any of the major scenes later in the script.

So I needed to write it.

The scene looped in my head pretty well. I could see the basic action, and had a sense of what the characters were saying. But when I tried to do a scribble version, it refused to come together. I had a notepad full of dialogue, mostly just single lines, with arrows trying to arrange them into a meaningful sequence. I spent two hours on the flight to Des Moines trying to make the pieces fit before finally putting it aside.

After writing three comparatively easy scenes, I took another stab at it. I asked some obvious-but-necessary questions:

  • Was I starting at the right place?
  • Was I ending at the right place?
  • Could another character drive the scene?
  • Would changing the location help?
  • Did it need to be two scenes, rather than one?
  • Did the scene even need to exist?

The answers confirmed my frustration: it was the right scene. It was just a bitch to write.

I went back to looping it in my head, and tried to forget about the half-written dialogue. If you’ve ever watched a movie with the sound turned off, that’s basically the effect: you don’t know what they’re saying, but you know they’re saying something. And you can tell what the tone is.

Tone ended up being the variable that needed tweaking. By cranking one character up to a near-manic state, his leaps of thought made a lot more sense. I did a new scribble version on a clean sheet, this time with half the arrows.

On the flight back to Los Angeles, I finally wrote the scene itself. It was still tricky, but it hit all the points in an agreeable way. It felt like a scene you could see used as a clip on a TV review show, in that it embodied the tone and ambition of the story.

So now it’s done, and I can continue on the remaining 60-odd scenes left.

Why screenwriters have it so good

Here’s the thing: You don’t always have six hours to write a single scene. In television, that level of output would get you fired. Even on features, there is real time pressure. Spending six hours on two-and-a-half pages is a luxury problem.

So what do you do if you have to write the scene, and you only have an hour?

You muscle it. A good writer with enough experience can get a version of the scene on paper that will range from unobjectionable to pretty damn good. Particularly on production rewrites, I’ve had to muscle scenes that in a perfect world would have been handled more artfully. But the results aren’t terrible. Given the needs of the director, cast, production and studio, you do the best you can with resources you have. Time is finite. So is mental energy.

But when it’s your own script, you owe yourself the time and effort to let each scene be the best it can be. The first 10 pages of Big Fish took three solid weeks of work. I’m convinced that almost any lesser version would have significantly hurt the movie.

The six-hour scene is now typed up, and I’m happy with it. In the cold light of Courier, I know it still needs tweaking, but I’m pretty confident it will remain in the movie in largely the shape I wrote it. If I’d brute-forced it, I’d always wonder if it was the right scene.

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